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03:26, 01 August 2010
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rss The Poppenkast Forum  |  Public  |  ::The Poppenkast Relations  |  Contests  |  Topic: 10800 second compo 0 Members and 3 Guests are viewing this topic. « previous next »
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Author Topic: 10800 second compo  (Read 35375 times)
UltimateWalrus
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« Reply #30 on: 23:14, 19 July 2008 »

OK, hopefully the download should work for everybody now.  If worse comes to worse you can just use the direct links:

http://www.ultimatewalrus.com/GAMES/dl/StickyHands.zip
or
http://www.ultimatewalrus.com/GAMES/dl/StickyHands.rar
or
http://www.ultimatewalrus.com/GAMES/dl/StickyHands.exe
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Strotch
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« Reply #31 on: 23:15, 19 July 2008 »

I just did a tune for Bisse's game. If anyone else needs one, hit me up.
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cactus
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« Reply #32 on: 00:22, 20 July 2008 »

Man, that's some cool mechanics Walrus. Would be great as a casual game if it wasn't so frustrating. I think the game would've been better as smaller levels rather than a big one. Right now it feels a bit overwhelming. Definitely a concept worth expanding upon. Good job!
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UltimateWalrus
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« Reply #33 on: 02:13, 20 July 2008 »

Thank you cactus!  I am a fan of your games as well (one of my favorites was Ad Nauseam 2... lots of games nowadays try to make you feel badass but AN2 was one of the few that made me feel like a freaking force of nature).  And I know that Clean Asia was an IGF finalist.  It definitely seems like you are good at what you do, and I appreciate the constructive comment.

You are right though, it is too frustrating.  I designed the entire level without playtesting, so I had no idea how easy or hard it would be in the final build.  It definitely needs some balancing... I might scrap the weird checkpoint system if I expand the game, and just use standard stationary, infinitely usable checkpoints.

I kinda like the big level though.  I guess I'm just intrigued by how the "sticky hand" mechanic could lend itself to exploration and stuff.  I feel like I might actually make it into an "open world" style game.  But I would probably add some kind of "gem detector" or something so you know where to go.
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cactus
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« Reply #34 on: 02:20, 20 July 2008 »

I kinda like the big level though.  I guess I'm just intrigued by how the "sticky hand" mechanic could lend itself to exploration and stuff.  I feel like I might actually make it into an "open world" style game.  But I would probably add some kind of "gem detector" or something so you know where to go.
Well, whatever you decide to do with it, I'm sure it will turn out well. I'm amazed that you managed to make the game as good as it is in only three hours :)
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UltimateWalrus
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« Reply #35 on: 03:21, 20 July 2008 »

I'm amazed that you managed to make the game as good as it is in only three hours :)

You're amazed?  :)  Well I thought it was amazing that you made Kryzta in three hours, it's way more polished than my game if you ask me.  But I guess part of it could be that Game Maker and MMF2 have different strengths and weaknesses, it's probably faster to do certain things in one rather than the other.
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Radnom
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Keep it Genious

Wii: 0306 2303 7651 7185
Steam: Radnom

« Reply #36 on: 08:42, 20 July 2008 »



http://willhostforfood.com/access.php?fileid=27766

Super Sniper!

I sadly didn't get to do a lot of things that I wanted to do with it, but I am quite proud of the quality given the time limit. Try and kill all the baddies as fast as you can, but don't kill any hostages!
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Keep it Genious
Barch
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« Reply #37 on: 10:25, 20 July 2008 »

Nice game Radnom, one thing that annoys me is the lack of seeing of the sniper. Guess thats the idea.
Quote
Walk AfterMath

http://64digits.com/users/Black%20Parchment/walkaftermath.zip
Might be hard to get used to. I'll give anyone a freee cookie if they can beat the last lvl
feedback would be appreciated
« Last Edit: 12:43, 20 July 2008 by Black Parchment » Logged

Kaaskop
Bisse
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« Reply #38 on: 14:52, 20 July 2008 »

I went over the 3hrs a wee bit but I hope it's OK anyway.

I Was In The War
Music was made by Phlogiston!

Can someone please take some screenshots of it? My laptop won't fucking do it.
« Last Edit: 23:44, 20 July 2008 by Bisse » Logged

Let's rip off la Mulana!!!
Current progress: Talking skeletons, Laz is in a coma
Strotch
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« Reply #39 on: 15:01, 20 July 2008 »

Haha, nice bonus!
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Bisse
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« Reply #40 on: 15:13, 20 July 2008 »

Black Parchment your game is pretty radical but, way too short. Also the last level is way unfair, it would be ok if at least the enemies could eat the guys you turn into path blockers, or if there was any way at all of getting those guys to stop blocking, because then you could stand on the platform and shoot them down. But as it is it's just impossible. Or maybe there's something I missed. The music kicks ass though!
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Current progress: Talking skeletons, Laz is in a coma
Baltirow
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« Reply #41 on: 16:43, 20 July 2008 »

Can someone please take some screenshots of it? My laptop won't fucking do it.
Fun game, though I keep mixing flipping and jumping up  :*)

screenie:
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wantafanta
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« Reply #42 on: 19:37, 20 July 2008 »

You can jump?

..
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i'm an excellent driver.
UltimateWalrus
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« Reply #43 on: 20:11, 20 July 2008 »

Bob And The Fly --- I like the one-button steering, it's hard to control but that's kind of the point right??
SuperSniper --- Nice and simple artwork and stuff, I like it... actually kind of relaxing :)
Walk Aftermath --- Good graphics and nice idea (like a simpler Lemmings w/ guns).  I thought the last level was impossible but then I realized I could stand on the platform and shoot them... maybe I'll try again??  Also, a speedup button would make it a lot funner
I Was In The War --- This game is great!!  I love the way you skewed the camera and made warnings scroll through the middle part.  The music fits it perfectly.  It's very stylish.  I feel like I'm playing something that's deeply symbolic, even though it looks simple.  Like it's depicting how ridiculous war really is or... something.  I don't know.  It's pretty fun, good job!
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Barch
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« Reply #44 on: 00:30, 21 July 2008 »

Bisse, when I saw your game I realized I wish I grew up in the time of pixels.
Loved how you grew and the sheer size of the tanks to show how powerful they are.
The changing of sides was a coo idea. but one thing annoyed me that when the missiles came
down they didn't destory the people when  they were asploded.

btw spoiler for those who want to solve the last lvl
http://img386.imageshack.us/img386/3156/solotionjg0.jpg

UltimateWalrus Nice idea with the hands, I've played game simular to yours
 but yours is the easyest to use. I kinda was intimidated by the sheer size of the place
But regardless a nice piece of coding.

Love the Music Phlog!
« Last Edit: 00:35, 21 July 2008 by Black Parchment » Logged

Kaaskop
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